No wayyy!! a solo dev with ZERO coding or game development experience built a playable 3D game in just 6 weeks using Opus 5.5 and Godot? The game combines Ragnarok Online with Monster Hunter, with custom characters, environments, 3D assets, VFX, and shaders. Opus 5.5 through Claude Code handles most of the development, while Codex helps generate visual references and assets, Tripo AI turns references into 3D models, and Blender handles smaller objects. The dev even built custom AI workflows to maintain a consistent art style, delegate coding tasks, preserve context between sessions, and verify research. Budget is around $400/month. The game is still in development, but the progress is insane tbh
O🌷@octoberry2,574 followers22d agoPost text
Quoted from XNo wayyy!! a solo dev with ZERO coding or game development experience built a playable 3D game in just 6 weeks using Opus 5.5 and Godot? The game combines Ragnarok Online with Monster Hunter, with custom characters, environments, 3D assets, VFX, and shaders. Opus 5.5 through Claude Code handles most of the development, while Codex helps generate visual references and assets, Tripo AI turns references into 3D models, and Blender handles smaller objects. The dev even built custom AI workflows to maintain a consistent art style, delegate coding tasks, preserve context between sessions, and verify research. Budget is around $400/month. The game is still in development, but the progress is insane tbh
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