MAKING A 3D GAME WITH CLAUDE CODE? A DEV JUST OPEN-SOURCED MOTION CAPTURE FOR IT. NO SUIT, NO STUDIO, NO GPU every character needs idle, walk, run, attack. custom moves used to mean a mocap suit or an animator now it's a phone video > film one person head to toe > drop the clip into a free blender add-on, press generate motion > get a skinned .glb with the animation, ready for unity or blender > one photo works too, it pulls the pose > runs on cpu: a 30s clip takes 8-15 min the first time > save the skeleton, put the same moves on every character in your game in tens of seconds it ships an AGENTS. md, so claude code can run the pipeline and wire the .glb into your scene 1,426 stars, apache 2.0, free https://t.co/7DK2Vm3Xl6

bobaaa@0xbobaaa3,217 followers23d ago

Open the original post on X

Views on X
24.5K
Likes
463
Reposts
58
Replies
23

Post text

Quoted from X

MAKING A 3D GAME WITH CLAUDE CODE? A DEV JUST OPEN-SOURCED MOTION CAPTURE FOR IT. NO SUIT, NO STUDIO, NO GPU every character needs idle, walk, run, attack. custom moves used to mean a mocap suit or an animator now it's a phone video > film one person head to toe > drop the clip into a free blender add-on, press generate motion > get a skinned .glb with the animation, ready for unity or blender > one photo works too, it pulls the pose > runs on cpu: a 30s clip takes 8-15 min the first time > save the skeleton, put the same moves on every character in your game in tens of seconds it ships an AGENTS. md, so claude code can run the pipeline and wire the .glb into your scene 1,426 stars, apache 2.0, free https://t.co/7DK2Vm3Xl6

This entry is part of the launch video directory and the AI Coding launch videos. Counts are read from X every 15 minutes; see the methodology.