I don't understand why everyone isn't doing this yet. Anthropic's own Claude Code docs show how to run a whole team of Claudes, while Opus 5.5 only touches the plan and the merge the whole idea: agent teams in Claude Code one lead, separate teammates in their own context windows, one shared task list, and they message each other directly the lead: Opus 5.5 on high, splits the work, writes the tasks, merges at the end the builders: Sonnet 5.5, one owns client/, one owns api/, never the same file the adversary: Fable 5.1, never writes code, only shows up at three points: → before an interface locks: do both sides agree on the contract? → when a test fails twice: is it fixed or just hidden? → before a task is marked done: what breaks it? Sonnet 5.5 builds. Fable 5.1 attacks. Opus 5.5 merges Jev engineering is the same move one layer down: the forks that need no thinker (which file, which tool, retry or stop) go to Jev in under half a second, and the team only argues about the ones
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I don't understand why everyone isn't doing this yet. Anthropic's own Claude Code docs show how to run a whole team of Claudes, while Opus 5.5 only touches the plan and the merge the whole idea: agent teams in Claude Code one lead, separate teammates in their own context windows, one shared task list, and they message each other directly the lead: Opus 5.5 on high, splits the work, writes the tasks, merges at the end the builders: Sonnet 5.5, one owns client/, one owns api/, never the same file the adversary: Fable 5.1, never writes code, only shows up at three points: → before an interface locks: do both sides agree on the contract? → when a test fails twice: is it fixed or just hidden? → before a task is marked done: what breaks it? Sonnet 5.5 builds. Fable 5.1 attacks. Opus 5.5 merges Jev engineering is the same move one layer down: the forks that need no thinker (which file, which tool, retry or stop) go to Jev in under half a second, and the team only argues about the ones
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