
@rewind02 X analytics
rewind · follower growth, top posts and niche rankings
Daily follower gain
Top posts
rewind@rewind02·5,431 followers·1d agohere's how to build a game like this with Claude Opus 5.5 + Blender + Unreal Engine + Meshy... the trick is giving every tool one job, but there's a smart way to set it up: - step 1: install Claude Code, Unreal Engine 5 and Blender 5.1+, all free except the Claude plan - step 2: connect Blender through its MCP add-on, and Meshy through Meshy MCP with an API key - step 3: brainstorm 5 game ideas with Opus first, pick one, have it expand the idea before anything gets built - step 4: tell it your GPU, so it pushes the graphics as far as your machine can run - step 5: Meshy generates the props and characters, Opus imports them into Blender and cleans them up - step 6: Opus brings everything into Unreal: the level, lighting, HUD, minimap - step 7: play it, then add one feature per prompt: combat, enemies, quests who does what: > Meshy: the 3D models > Blender: cleanup, placement, materials > Unreal: lighting, physics, the actual game > Opus: runs all three from one chat and the real cos
rewind@rewind02·5,431 followers·3d agohere's how to build a game in Unreal Engine with Claude Opus 5.5... the trick is letting Opus work inside the live editor, but there's a smart way to set it up: - step 1: Unreal Engine 5 + the Third Person template, so you can walk and jump from minute one - step 2: enable Unreal MCP and AllToolsets in the editor, start the server - step 3: install Epic's plugin in Claude Code and have Opus read the project before it changes anything - step 4: one prompt builds a playable base level: a valley, a dirt path, a town at the end, 3 glowing collectibles - step 5: test the whole route with the default mannequin before any custom art - step 6: bring in a rigged character on the UE5 Mannequin skeleton, Opus swaps it in and wires walk, run and jump - step 7: import your forest and town assets, Opus places them along the route - step 8: refine in small batches: vegetation, lighting, a minimap, the town entrance and the rule that saves the project... a successful tool call doesn't mean the lev
Indexed only when a creator has 2+ qualifying hot posts; thinner profiles get noindex and stay out of the sitemap. Browse X growth benchmarks or read the methodology.